Medal of Honor: Airborne
Posted on July 15, 2008
Filed Under: Play | 2 Comments
Tagged: battlefield: bad company, call of duty 4, ea, fps, medal of honor: airborne, rainbow six vegas, rainbow six vegas 2, video game, wwii, xbox 360
Will someone please tell video game publishers that WWII ended 63 years ago? It’s time to move on.
I dropped EA’s Medal of Honor: Airborne into the Xbox 360 over the weekend and couldn’t be bothered to play beyond a couple of levels. The entire game seems tired.
The only innovative ideas it brings to the genre are the ability to control your descent from the airplane and more of a sandbox style of mission objectives—meaning you can choose the order of your objectives based on where you drop. Other than that, there’s nothing new here.
read more »Co-Optimus
Posted on February 23, 2008
Filed Under: Play
Tagged: anitra, call of duty 4, co-op, crackdown, halo 3, play, video games, windchil, xbox 360
For me, co-op gaming offers some of the most fun you can have on an Xbox 360. While a title like Call of Duty 4 can offer an excellent single person, campaign experience, opening the game play up to co-op/multiplayer can make it shine, especially when the developers put considerable thought into the elements of team play and cooperation for in-game tasks or puzzle solving. It also adds a social element to the game, which is what play is really all about anyway.
read more »Charlie Oscar Delta 4
Posted on September 05, 2007
Filed Under: Play
Tagged: awesome, call of duty 4, cod4, fps, multiplayer, video games, xbox, xbox 360
I was accepted into the COD 4 multiplayer beta for Xbox Live this past weekend and finally had a chance to jump in last night for the first time.
A co-worker, STL KR10, set up a party for a number of Media General employees who also got into the demo using the game’s excellent lobby system and we were able to play together as a team for the entire night.
The game is a healthy cross between BF2MC and Rainbow 6 with a dash of Gears of War style gameplay mixed in - a fast paced, tactical shooter.
The maps, Crash, Vacant and Overgrown, all offer excellent gameplay - Crash being the most fun because of the choke points and flanking opportunities.
Points and ranking is handled though a great system that includes kills, assists or other scenarios like kills through thin walls. Ranking up allows you to begin tweaking your character class similar to a RPG - you can modify your weapon loadout, abilities, camo and much more by filling your 3 “perk” slots with things like C4, claymores or rocket-propelled grenades.
What’s more, you’ll be able to save various character setups for different games - meaning you can customize your gameplay depending on the map or team with which you’re working.
I found the character classes, weapons and the upgrade system easy to understand and the control layouts intuitive—and despite being a low rank in the game last night (meaning I got killed A LOT), the game offers something for n00bs (like me) and experienced players alike.
Forget Halo 3. Without question, this is my game of choice for the rest of the year.